A Community Service Initiative at SD Sugiwaras 1 Tuban: Game-Based Learning for Problem-Solving to Enhance Elementary Students' Critical Thinking

Authors

  • Ahmad Khoirul Fuadi Institut Teknologi dan Bisnis Tuban
  • Firman Maulana Zikri Institut Teknologi dan Bisnis Tuban
  • Sintya Wati Institut Teknologi dan Bisnis Tuban
  • Sinta Nuriya Institut Teknologi dan Bisnis Tuban
  • Diva Meisyatus Sa’adah Institut Teknologi dan Bisnis Tuban
  • Eva Fitriatul Imah Institut Teknologi dan Bisnis Tuban
  • Miftakhur Rohman Institut Teknologi dan Bisnis Tuban
  • Saidatul Muthoharoh Falihah Institut Teknologi dan Bisnis Tuban
  • M Misbahul Faizin Institut Teknologi dan Bisnis Tuban

Keywords:

Community Engagement, Game-Based Learning, Problem Solving, Critical Thinking, Elementary School Students

Abstract

This paper explored the outcomes of a game-based learning initiative conducted at SD Sugiwaras 1 Tuban, focusing on its potential to foster critical thinking, teamwork, and problem-solving skills among elementary school students. The program incorporated interactive games such as Estafet Sarung, Memindahkan Gelas dengan Balon, and Estafet Karet, which promoted collaboration, creative problem-solving, and emotional regulation. Findings from the initiative aligned with established theories of cooperative learning, social interactionism, and self-efficacy, emphasizing the value of playful learning activities in enhancing cognitive and social skills. The results demonstrated the effectiveness of game-based learning in improving interpersonal relationships, peer interactions, and social-emotional development, supporting its integration into broader educational practices. The study highlighted the role of scaffolding and teacher facilitation in overcoming initial challenges, illustrating the transformative impact of theory-based interventions in real-world educational contexts.

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Published

2026-09-17

How to Cite

Fuadi, A. K., Zikri, F. M., Wati, S., Nuriya, S., Sa’adah, D. M., Imah, E. F., … Faizin, M. M. (2026). A Community Service Initiative at SD Sugiwaras 1 Tuban: Game-Based Learning for Problem-Solving to Enhance Elementary Students’ Critical Thinking. Naratama: Journal of Social Welfare and Community Development, 1(1), 20–36. Retrieved from https://ejournal.denusa.id/index.php/naratama/article/view/16

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